The Relic First Guardian Combat, Parry & Groggy
Aggressive offense, careful defense — learn the stamina rules that define every duel in Arsiltus.
Combat is the thesis of The Relic: First Guardian. Project Cloud Games designed fights around moment-to-moment judgment rather than memorizing bloated input lists. You still block, dodge, parry, and strike — but the resource math is different from most soulslikes, and that difference changes how you practice. This guide explains the stamina model, cooldown skills, parry-to-Groggy loops, and how weapon choice reshapes every exchange.
If you are brand new, finish the getting started checklist first, then return here with a controller or keyboard in hand.
The stamina rule you must memorize
Attacks do not deplete stamina. Stamina is reserved for defense and dodging. Skills operate on cooldowns and do not require a separate mana pool in the materials published so far. The intended feel is aggressive flow with high-stakes survival decisions: you can keep pressing when an opening appears, but a mistimed dodge still leaves you helpless.
What this means in practice:
- You are freer to finish combos during boss openings.
- You must still budget stamina for the next unblockable or for a panic roll.
- “Out of stamina” usually means “out of defensive options,” not “unable to swing.”
Skills, magic, and cooldowns
Instead of a heavy attack button in the classic sense, many powerful options sit on weapon skills and magic arts. Preview builds showed flame projectiles and Focus-style leap attacks unlocked through weapon skill trees powered by Ancient Relic Energy. Because these tools cool down instead of emptying a meter, the correct habit is plan their timing, not hoard them forever.
Use skills to:
- Start a fight at an advantage
- Punish a long recovery
- Apply elemental pressure that matches a Brutal’s weakness
- Create the hitstun or stagger that leads into a parry setup
Parry, guard, and the Groggy state
Shields are the clearest parry tools, but other weapons can guard or parry as well. Landing correct defensive timings fills an enemy Groggy gauge. When Groggy triggers, the target becomes vulnerable to a high-damage punish window. That loop — chip, skill, parry, unload — is the combat tempo the developers describe in interviews.
Training tips:
- Practice against standard bandits before you demand perfection on a Brutal.
- Watch whether an enemy telegraphs a guardable hit or an unblockable charge.
- After a successful parry, commit your highest-value combo or skill, then reset spacing.
- Remember some bosses can parry you back — Mog-style duelists punish greed.
Named examples and pattern notes live in the Brutals boss guide.
Weapon rhythm changes everything
Five weapon families exist: Sword and Shield, Long Sword, Two-Handed, Dagger (dual), and Battle Staff. Developers emphasize different range, speed, risk, and emotional themes. A fast dagger kit creates repeated openings; a heavy weapon waits for one decisive window; a staff or magic-leaning kit spaces and burns.
Before you chase a “best weapon,” read the weapons tier list. Tier language here means archetype fit, not a universal S-rank blade — every weapon and armor piece is a unique artifact that exists once in the world.
Relics as combat modifiers
Over seventy Relics grant passives that reshape skill behavior, tempo, and weapon styles. Equipping Relics is how you define “your” Guardian without a class lock. Pair this page with Relics and builds and the Relics tier list once you understand the base loop.
Encounter design beyond the boss fog
Exploration fights are not just trash packs. Previews highlight looters around campfires, explosive barrels, enemies already fighting each other, and story-linked spirits of regret. Good combat play starts before the lock-on: approach from high ground, detonate barrels, or peel one enemy from a group so your cooldown skills are ready for the elite.
A simple drill for your first evening
- Pick one weapon and stay with it for a full dungeon.
- Spend ten minutes only practicing delayed guards until parries feel intentional.
- Force yourself to keep a stamina reserve after every aggressive string.
- Use one cooldown skill per pack on purpose, then evaluate whether it created a real opening.
- Against your first Brutal, decide in advance: parry-focused or dodge-focused, based on its kit.
Common combat myths
“Free attacks mean I can ignore stamina.” False. Stamina is still your life insurance.
“Parry is optional because I can dodge everything.” Some bosses are built around stance breaks; others punish blocking. Flexibility wins.
“I need the meta Relic set on hour one.” You need a coherent set. Meta lists evolve after launch — watch the updates hub.
Related reading
- Controls for input mapping
- Getting Started for checkpoint and healing basics
- World and Map for how exploration feeds combat resources
- Preview Review for how hands-on writers described fight feel
Master the defense budget, then let offense flow. That is the combat identity of The Relic: First Guardian — and every guide on this wiki assumes you understand it.
Frequently Asked Questions
Quick answers to the most common questions.
Does attacking use stamina in The Relic: First Guardian?
No. Stamina is reserved for defense and dodging. Skills use cooldowns instead of a classic mana bar.
What is the Groggy state?
A vulnerability window after you fill an enemy's Groggy gauge — often via parries and pressure — that lets you deal massive damage.
Do I need a shield to parry?
Shields are best for parrying, but other weapons can guard or parry. Learn your weapon's defensive timing in the [controls guide](/guides/controls/).
How do I practice combat before hard bosses?
Clear road camps and early dungeon packs while focusing on stamina reserves and intentional skill cooldowns, then apply the same habits to [Brutals](/guides/bosses-brutals/).